Skip to content

// The guides

How to play

Every Experiencia RPG game splits the information between the stations: no one can solve it alone. Here's everything you need to know before playing — what each role sees, what a match looks like step by step, the communication rules that win, and the mistakes that always show up.

Blind Operations

No one has the full picture.

Aurora-7 is a weather station at 3,200 meters. Last night a lightning storm burned out the link and left it mute: no one knows if the people at the shelter are okay. The satellite passes overhead once a day, and that window has already started. There are five systems to bring online — Power, Frequency, Routing, Pressure and Transmission — and none of them can be solved alone.

  • 3–10 people
  • 1–2 teams
  • 30 min (configurable from 15 to 60)
  • Medium
  • Computer or tablet · does not work on phones

Read the guide to Blind Operations

Knowledge Files

Every area holds part of the truth.

On Monday, March 3rd, Grupo Almendra launched Portal Faro for Distribuidora Río Claro. Within hours the client suspended its use. No one knows why: each area holds part of the story, and none of them has the full picture.

  • 3–20 people
  • 1–4 teams
  • 45 min (configurable from 20 to 90)
  • Medium
  • Computer or tablet · does not work on phones

Read the guide to Knowledge Files

Dependency Network

Your decision changes everyone else's work.

The busiest season of the year has arrived. A network of five connected areas — Marketing, Sales, Legal, Operations and Billing — has to keep the flow going round after round. The areas are split between teams: each team sees its own in detail and only a summary of the rest.

  • 4–20 people
  • 2–5 teams
  • 40 min (configurable from 20 to 90)
  • High
  • Computer · does not work on phones

Read the guide to Dependency Network

Silent Depth

One crew, one hull.

A mesh of autonomous sonar buoys — the Red Cazador — seals off the Fosa Nahuel. The submarine S-71 Abismo has to cross the trench undetected, find the control buoy hidden among decoys, take it out with a torpedo, and get out before the network resets.

  • 3–10 people
  • 1–2 teams
  • 35 min (configurable from 20 to 60)
  • High
  • Computer or tablet · does not work on phones

Read the guide to Silent Depth

Learning game

Firewall Humano

You're the last line of defense.

It's 11:40 PM at Cardal Logística S.A., and the night shift is in charge of the company's shared inbox (guardia@cardal.com.ar). Emails, internal chat messages, texts and voice notes arrive in three waves: legitimate, urgent requests — an invoice due tomorrow, a vendor with a delivery, a coworker who needs a signature — mixed in with phishing, fraud and impersonation attempts. Nobody can classify a message alone: Inbox sees the message the way any employee would, Analyst can inspect the technical layer Inbox can't see, and Context knows the organization — the org chart, who's on vacation, vendors and their registered account, company policy — and can call the registered number to confirm an unusual request.

  • 1–12 people
  • 1–4 teams
  • 26 min (configurable from 20 to 30)
  • Medium
  • Computer or tablet · does not work on phones

Read the guide to Firewall Humano

Want a session with your team?

Each organization gets its own space, with its own people, sessions and branding. Write to us at larp.latam@gmail.com and we'll set it up.

Go to the panel