Common mistakes when organizing team building (and how to avoid them)
Budget spent, people back at their desks with nothing changed. These are the mistakes we see repeated most often when organizing a team activity, and how to avoid them.
Ideas, guides and case studies on team building, corporate gamification, onboarding, debrief facilitation and live-action role-play (LARP), by the Experiencia RPG team.
Budget spent, people back at their desks with nothing changed. These are the mistakes we see repeated most often when organizing a team activity, and how to avoid them.
With six games available, each one trains something different. This guide helps you choose based on your team's real objective, not on which one sounds like the most fun.
Listening isn't waiting for your turn to talk. Active listening is a concrete skill you can practice, and games with asymmetric information are excellent training for it.
A relay race and a cooperative game look similar on the surface, but they train opposite things. Before you pick a team activity, it's worth understanding the difference.
Measuring the outcome of a team activity shouldn't mean building a leaderboard of who did better. There's a way to measure that helps the team instead of dividing it.
The game ends, and that's where the part that actually creates change begins. A poorly run debrief wastes the whole experience; a well-run one turns it into real learning for the team.
Five stations, one hull. In Profundidad Silenciosa, no one sees the full map, and the only way to run the submarine is by talking. It's a lesson in coordination under pressure that you feel, not one you're told.
A strategic client cancels six weeks before launch. Each role has different information and the clock is running. Crisis Room trains exactly that moment, with nothing real on the line.
No team operates alone. What you speed up in Marketing can jam Operations three weeks later. Dependency Network makes that chain visible before it becomes a real problem.
When something goes wrong at a company, the full explanation is almost never sitting in one place. Knowledge Files trains exactly that skill: cross-referencing scattered evidence to find the root cause.
When nobody has the full picture, the only way forward is explaining well and listening better. That's how Blind Operations works, and that's how a lot of real teamwork works too.
Traditional onboarding teaches processes. Good onboarding also has to teach people how to work with people they've just met. Cooperative games do that from week one.